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I am often asked, what good books there are that cover the Retro Scene. I have listed a few books I have in my own collection below, any of which would be a worthwhile addition to any collectors home. If you wish to purchase any of the books featured, just click on the book image to go to Amazon.co.uk

High Score
From Pinball to PlayStation, this photo-packed volume chronicles the history of electronic games which has become both a billion dollar industry as well as a cultural phenomenon. Featuring hundreds of interviews with game creators and thousands of never-before-seen photos from the early days, this book honors the games that have captivated youngsters and the young-at-heart for more than 30 years making this the ultimate tribute to electronic games.


Supercade
It was a time when technology was king, status was determined by your high score and video games were blitzing the world... Supercade is the first book to illustrate and document the history, legacy and visual language of the video game phenomenon, from the fist interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar at the Massachusetts Institute of Technology to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco and Mattel that followed.


The Ultimate History Of Videogames
Based on more than 500 first-hand interviews with the creative geniuses and inspired crazies who transformed a back-room novelty into a cultural phenomenon, The Ultimate History of Video Games is the definitive account of the brilliant, quirky, wacky world of electronic entertainment. Readers will discover the behind-the-scenes story of the games they grew up with - from Pong, Pac-Man and Mortal Kombat to Pokemon and beyond. They will follow the exploits of eccentric designers, insanely great programmers and manically driven entrepreneurs who wagered everything on a modern-day art form that no one thought would succeed.


'Zap!: The Rise and Fall of Atari'
'Zap!: The Rise and Fall of Atari', written during the early 80's, offers a general insight into the company which kicked started the video gaming craze. Focusing on the time span ranging from the creation of Pong, until the sudden crash in the video gaming market in december 1982, the book give's some insight into the mechanics behind Atari.



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